Jewell Melisa Morton
Choose Your Own Adventure
Innovations, ideas, and theories have propelled our society forward, helping make the impossible a reality. Design is the tool that combines sciences, like psychology and math, with creativity to pave the way to new concepts and mediums, such as video games.
Video games are more than just sitting at a computer or couch all day. Today, designers and educators are enhancing how we make decisions with game-based learning (GBL) or gamification. Teachers use gamification to enhance the learning experience and make it more engaging for students.
From Millennials to Gen Z and Gen Alpha, studies have shown that they are both technology-biased and video game-oriented, which is behavior that has continued to rise in recent years. Rather than forcing them to read books they may not be interested in, we as educators must consider the study materials that will best promote their growth and learning. This thesis will explore how gamification can increase student engagement in middle school.